KRUXMIND
Speedcubing Tracker
ESENPTDE

How to solve the FTO (Face-Turning Octahedron)

The FTO is the face-turning octahedron: eight triangular faces that rotate independently. This guide covers the 5-step beginner method, advanced methods, techniques, hardware and the best community resources. The Kruxmind app includes FTO scrambles, a timer and a trainer.

Solving methods

Beginner (5 steps)

Minimal algorithms, no speed. You only need Sledge and Hedge.

  1. White face without corners: pair edges and triangles; build a large trapezoid and a small one and join them, respecting the order of neighboring colors.
  2. Two triples: join each white corner with its 2 triangles and place it without breaking what is done.
  3. The 3 remaining centers: move them using top/side/middle layers (Yau 4×4 style). Colors per the scheme.
  4. Last white corner: build the last white triple; use Sledge/Hedge to reorient.
  5. Last corners and triples: orient and place the triples with Sledge/Hedge; solve the last layer.

FreshCuber Intermediate

Bridge to speed with minimal learning cost. Only 2 algorithms: U-Perm and Triangle-Cycle (plus Sledgehammer).

  1. 3 corners of one face (intuitive, or the full face via 2 trapezoids forming the hexagon).
  2. 3 opposite corners with Sledgehammer.
  3. Edges with setup moves and Edge-Cycle (U-Perm).
  4. Triangles with Triangle-Cycle.

Bencisco (advanced)

Reduction and blockbuilding, 4 base algorithms. It is the speedsolving method used to set records.

  1. First Center: build one hexagon (large trapezoid plus small one). About 6–8 moves.
  2. First Two Triples (F2T): 2 triples next to the center (Yau edge-building style), 10–15 moves. Mind the triangle orbit; place the 1st triple at the back (next to BR) to insert the 2nd with U or F.
  3. Second Center: only R and top layers. Orient the center (it no longer rotates afterwards). 12 moves or fewer.
  4. Last Two Centers (L2C): the final 2 centers; solving one leaves the other. It is the least efficient step (many wide moves). Advanced: backwards center building.
  5. Last Bottom Triple (LBT): complete the missing triple of the 1st layer with flips, without breaking centers (12–16 moves). Avoid the corner dropping into the keyhole unsolved.
  6. Last Three Triples (L3T): the hardest, in 3 sub-steps. (a) Pair formation: build the 3 triples with flips, avoiding the 2-flip case. (b) Triangle permutation: 1 flip, recognized by the color of the F face. (c) Corner permutation: cycle the 3 corners with CP-CW/CCW.

Nautilus (alternative advanced)

Alternative method by Athefre (2024) in a CFOP/Yau style: more algorithmic, with better lookahead/ergonomics for people coming from NxN cubes. Movecount comparable to Bencisco.

  1. First center (≈ Yau): build the first hexagon.
  2. First triples (≈ Yau): build the triples next to the center.
  3. Last slot (≈ CFOP): solve the final slot of the puzzle body.
  4. Last layer (≈ CFOP): solve the last layer algorithmically.

Techniques, hardware & practice

Advanced techniques

L3T special cases

Recognition

Efficiency per step

Lookahead

Hardware 2026

Practice and simulators

The FTO in depth

What it is

WCA status

History

Records

Community and trivia

Resources & links

← Home · Dictionary · FAQ · Smart cubes · Solving methods · Scientific basis · About