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WCA inspection rules: 15 seconds, +2 and DNF

Before every solve you get a moment to look at the cube: inspection. At home it's often taken lightly, but at a competition it has exact rules, and one second too many costs you a +2 or the whole attempt. This guide sums up what the WCA Regulations say (version of April 1, 2026), with the number of each regulation.

How long it lasts

You have strictly less than 15 seconds to inspect the cube and start the solve (A3a1). Inspection starts when you confirm you're ready and the judge uncovers the cube (A3b2).

The judge's calls

What you may do

What you may not do

At the end of inspection

The clock decides: +2 and DNF

  1. You start before 15 seconds: no penalty.
  2. You start between 15 and 17 seconds: +2 (A4d1). If inspection took exactly 15.00, it's also +2 (A4d1+).
  3. You reach 17 seconds without starting: DNF (A4d2). Exactly 17.00 is also a DNF (A4d2+).

Events without inspection

How to use your 15 seconds

Most cubers use inspection to plan the whole cross and, if there's time left, track the first F2L pair. Practise with inspection on from the start: if you get used to unlimited time at home, the 8-second call at your first competition will catch you off guard.

How to practise it on Kruxmind

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